# HearthWild audio credits

All bundled music and sound recordings below are licensed under **Creative Commons Zero 1.0 Universal (CC0)**. The license is included as `CC0-1.0.txt` and available at https://creativecommons.org/publicdomain/zero/1.0/ . Courtesy credits are provided even though attribution is not required by CC0.

## Music
- `music/town.mp3`: **Medieval: The Old Tower Inn** (loop version), by **RandomMind**. Source: https://opengameart.org/content/medieval-the-old-tower-inn . Original: https://opengameart.org/sites/default/files/Loop_The_Old_Tower_Inn.wav . Page lists CC0.
- `music/wilderness.mp3`: **GrassLands Theme**, by **DST**. Source: https://opengameart.org/content/grasslands-theme . Original: https://opengameart.org/sites/default/files/DST-GrassLands.mp3 . Page lists CC0.
- `music/battle.mp3`: **Battle Theme A**, by **cynicmusic** (https://cynicmusic.com / https://pixelsphere.org). Source: https://opengameart.org/content/battle-theme-a . Original: https://opengameart.org/sites/default/files/battleThemeA.mp3 . This specific asset page lists CC0; this does not assert a license for other music on the composer's websites.

## Sound effects
**RPG Audio**, by **Kenney Vleugels / Kenney** (https://kenney.nl). Source: https://kenney.nl/assets/rpg-audio . Included publisher license: `KENNEY-LICENSE.txt` (CC0).
Mappings: swing = knifeSlice; swing-heavy = knifeSlice2; hit and gather = chop; step-1 = footstep00; step-2 = footstep01; coins = handleCoins2; equip = metalClick; page = bookOpen; door-open = doorOpen_1; door-close = doorClose_1; slam = metalPot1; pickup = handleSmallLeather.

**Magic Spell SFX**, by **JaggedStone**. Source: https://opengameart.org/content/magic-spell-sfx . Page lists CC0.
Mappings: spell = magical_1_0.ogg; heal = magical_3.ogg; reward = magical_5.ogg (all from https://opengameart.org/sites/default/files/).

## Changes made
All assets were converted to MP3 and loudness normalized. Effects were converted to mono; music remains stereo. The original melodies/performances are otherwise unaltered. At runtime, nearby effects are panned and attenuated, heavy swings play slightly slower, and music is crossfaded. No external music service, account, subscription, payment or tracking request is required: audio is served with the game.
